Tools
Game Engines
Blind Jab Studios has experience with the following engines
in Alphabetical Order
Full License is implied (commercial and/or open source) unless otherwise noted
- 3DGameStudio
- ARMA (Modification)
- ARMA 2 (Modification)
- Battlefield 1942 (Modification)
- Battlefield 2 (Modification)
- BigWorld Technology (previous to Wargaming.net)
- C4 Engine
- CryEngine 1.2 (Modification)
- CryEngine 2
- CryEngine 3
- Crystal Space
- Delta 3D (Extensive)
- Descent (Modification)
- Freespace (Modification)
- Half-Life (Modification)
- Havok
- Hero Engine
- Hero Engine 2
- id Tech 1 (Modification)
- id Tech 2 (Extensive)
- id Tech 3 (Extensive)
- id Tech 4 (Modification)
- Irrlicht
- jMonkey Engine
- Lithtech 1.0 (Modification)
- Lithtech 2.2 (Modification)
- Lithtech Talon (Modification)
- Lithtech Jupiter
- Lithtech Jupiter EX (Extensive)
- NeoAxis 3D Engine
- OGRE3D / MOGRE (Extensive)
- OpenSceneGraph
- Operation Flashpoint (Modification)
- Panda 3D
- Quake 1 Engine (Extensive)
- Rise of the Triad (Modification)
- Source Engine (Modification)
- Tom Clancy's Rainbow Six (Modification)
- Tom Clancy's Rainbow Six: Rogue Spear (Modification)
- Torque Game Engine (Extensive)
- Torque Game Engine Advanced (Extensive)
- UDK Unreal Development Kit
- Unity 3D (Extensive)
- Unreal 1 (Modification)
- Unreal 2 (Modification)
- Unreal 2.5
- Unreal 3
- Unreal 4
- Visual3D Game Engine
External Game Engine Plugin Packages
- AI Implant
- Havok Physics - formerly Havok Physics Engine
- nVidia PhysX - formerly Ageia PhysX
- "MuchDifferent.com" Product Line
- ODE (Open Dynamics Engine)
- OpenAL
- Open NEL (Partial MMO Architecture) - part of Ryzom
- TNL (Torque Network Library)